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Nice, this looks just as obnoxious as the original Baral, good job including that quality. Still, you get points for the flavor here. This ability should probably also have a cost to make up for that. Repeatable removal at low rarities is pretty nuts, and it essentially bypasses the downside of clues, which is that you have to pay mana to get a cost out of them. I think the rarity of this card should be swapped with your last card. I'd like to see the cost lowered, so that you could potentially raise it's toughness by equipping it with something and go to down. It might have been cool to see something that uses investigate, then has an effect based on the number of artifacts you control - essentially feeding into two different synergies at once.Īs for the card itself, it has pretty good flavor, though the mana cost seems pretty expensive to me considering that it would kill itself if you use it twice anyways.
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Kaladesh steampunk world sounds amazing actually, and the clues being artifacts add mechanical synergy to it too. Not a fan of this needing a clue and a 6 mana investment to even do anything, and although I think clues *can* work in Dimir, not sure how I feel about it being Lazav's main mechanic. Also I think the scry effect being symmetrical could potentially be really annoying. Repeatedly casting an enchantment seems a bit strange though, I might prefer it on an instant or sorcery, which would additionally make it work better with your next card.Ī fine card I guess, but I think the effect fits more on an izzet card, or at least a monoblue card so that izzet could make use of it. This is my favorite design from your cycle I think, the mechanics tie very closely with the flavor which is nice. Which, I think you should have played into more. Still though, I think it's a fine marriage of concepts, especially since you can interpret it with an "espionage" angle. If you're going to be on Ravnica, I personally think that Boros would be a better choice, both flavorfully (since they're basically the guild of cops) and mechanically (I don't think u/b needs the extra card advantage as much). Ok, Dimir-flavored investigate is a decent idea. Iiw: a card that costs 4 mana of one color (like phyrexian obliterator) T, Sacrifice an artifact: Add one mana of any color a land you control could produce. Whenever a land you control leaves the battlefield, sacrifice Reckless Deepminer then investigate.Īnd of course with lands busting or going missing, we'd need ways to utilize our clues whether we have mana or not, and perhaps make more mana. Search your library for a basic land card and put it onto the battlefield, then shuffle your library. If a land you controlled left the battlefield this turn, you may pay 1G rather than pay Rapid Regeneration Trap's mana cost. Whenever a land leaves the battlefield, investigate. A UBR Mythic Rare Astartes Warrior that hints at the decklist being focused on the Cascade mechanic.In a world where wotc lets us interact with lands again, these dwarven miners and other compatriots are trying to figure out the cause of destruction and cases of whole areas going missing.Ĭavern Inspector can't be blocked by more than one creature. The face Commander for The Ruinous Powers was revealed as Abaddon The Despoiler.
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The Secret Lair drops will be on sale from Aug. Previews for the Commander decks begin July 26 leading up to the global release on Aug. The names of all four decks were included during the presentation.
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Collectors editions are full foil and include a new surge foil treatment. This is the first time precon Commander decks will be available in a special edition. Precons will be available in Standard editions and Collectors editions. It will include mechanically unique cards and Warhammer flavored reprints in four precons centered around certain factions. Magic: The Gathering is diving into the grimdark universe of Warhammer 40,000 this summer with a Universes Beyond release that includes four preconstructed Commander decks and three Secret Lair drops, Wizards of the Coast revealed today during Weekly MTG.Ĭoming off The Walking Dead, Stranger Things, and Street Fighter collaborations that introduced mechanically unique cards, Wizards of the Coast is expanding the scope of Universes Beyond with its Warhammer collaboration.